

The best approach is slow and steady then, watching the patterns, the routes the policemen take around the environment-at the press of a button you can see the whole stage and track their movements. You shouldn't get seen, ever, because when you do it's usually pow, a whack over the head and a "caught" pop-up. In each stage, there are patrolling cops. But if it's body slamming me from the very beginning, that kinda sucks.


That mightn't seem long, but when the objective is simply to gather two bodies and two pieces of evidence and drop them back at your car, and clean up a percentage of the blood spilled all over the place (with a hoover, weirdly, but cool) before leaving the area, and can probably be nailed in a no-problems run inside a handful of heartbeats, I'm wondering where I'm going so very wrong.Ī cool-looking new indie game will always pique my interest. I must have been stuck on the third mission of Serial Cleaner for 30 minutes and more, now. This, though? It may be just me, but this is hard, isn't it? I'm not the greatest gift to gaming, someone who can blast through the very toughest challenges, but I can usually break them down eventually, especially the early stages. But in practice, I haven't clicked with Serial Cleaner, yet. A stealth 'em up, stylishly presented with a excellently funk-flavored soundtrack, where the objective is never to maim or murder, but to mop up.
